3D inference from monocular vision using neural networks is an important research area of computer vision. Applications of the research area are various with many proposed solutions and have shown remarkable performance. Although many efforts have been invested, there are still unanswered questions, some of which are fundamental. In this paper, I discuss a problem that I hope will come to be known as a generalization of the Blind Perspective-n-Point (Blind PnP) problem for object-driven 3D inference based on 2D representations. The vital difference between the fundamental problem and the Blind PnP problem is that 3D inference parameters in the fundamental problem are attached directly to 3D points and the camera concept will be represented through the sharing of the parameters of these points. By providing an explainable and robust gradient-decent solution based on 2D representations for an important special case of the problem, the paper opens up a new approach for using available information-based learning methods to solve problems related to 3D object pose estimation from 2D images.
translated by 谷歌翻译
The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
translated by 谷歌翻译
Semantic communication (SemCom) and edge computing are two disruptive solutions to address emerging requirements of huge data communication, bandwidth efficiency and low latency data processing in Metaverse. However, edge computing resources are often provided by computing service providers and thus it is essential to design appealingly incentive mechanisms for the provision of limited resources. Deep learning (DL)- based auction has recently proposed as an incentive mechanism that maximizes the revenue while holding important economic properties, i.e., individual rationality and incentive compatibility. Therefore, in this work, we introduce the design of the DLbased auction for the computing resource allocation in SemComenabled Metaverse. First, we briefly introduce the fundamentals and challenges of Metaverse. Second, we present the preliminaries of SemCom and edge computing. Third, we review various incentive mechanisms for edge computing resource trading. Fourth, we present the design of the DL-based auction for edge resource allocation in SemCom-enabled Metaverse. Simulation results demonstrate that the DL-based auction improves the revenue while nearly satisfying the individual rationality and incentive compatibility constraints.
translated by 谷歌翻译
Knowledge representation and reasoning in law are essential to facilitate the automation of legal analysis and decision-making tasks. In this paper, we propose a new approach based on legal science, specifically legal taxonomy, for representing and reasoning with legal documents. Our approach interprets the regulations in legal documents as binary trees, which facilitates legal reasoning systems to make decisions and resolve logical contradictions. The advantages of this approach are twofold. First, legal reasoning can be performed on the basis of the binary tree representation of the regulations. Second, the binary tree representation of the regulations is more understandable than the existing sentence-based representations. We provide an example of how our approach can be used to interpret the regulations in a legal document.
translated by 谷歌翻译
As Artificial and Robotic Systems are increasingly deployed and relied upon for real-world applications, it is important that they exhibit the ability to continually learn and adapt in dynamically-changing environments, becoming Lifelong Learning Machines. Continual/lifelong learning (LL) involves minimizing catastrophic forgetting of old tasks while maximizing a model's capability to learn new tasks. This paper addresses the challenging lifelong reinforcement learning (L2RL) setting. Pushing the state-of-the-art forward in L2RL and making L2RL useful for practical applications requires more than developing individual L2RL algorithms; it requires making progress at the systems-level, especially research into the non-trivial problem of how to integrate multiple L2RL algorithms into a common framework. In this paper, we introduce the Lifelong Reinforcement Learning Components Framework (L2RLCF), which standardizes L2RL systems and assimilates different continual learning components (each addressing different aspects of the lifelong learning problem) into a unified system. As an instantiation of L2RLCF, we develop a standard API allowing easy integration of novel lifelong learning components. We describe a case study that demonstrates how multiple independently-developed LL components can be integrated into a single realized system. We also introduce an evaluation environment in order to measure the effect of combining various system components. Our evaluation environment employs different LL scenarios (sequences of tasks) consisting of Starcraft-2 minigames and allows for the fair, comprehensive, and quantitative comparison of different combinations of components within a challenging common evaluation environment.
translated by 谷歌翻译
Manually analyzing spermatozoa is a tremendous task for biologists due to the many fast-moving spermatozoa, causing inconsistencies in the quality of the assessments. Therefore, computer-assisted sperm analysis (CASA) has become a popular solution. Despite this, more data is needed to train supervised machine learning approaches in order to improve accuracy and reliability. In this regard, we provide a dataset called VISEM-Tracking with 20 video recordings of 30s of spermatozoa with manually annotated bounding-box coordinates and a set of sperm characteristics analyzed by experts in the domain. VISEM-Tracking is an extension of the previously published VISEM dataset. In addition to the annotated data, we provide unlabeled video clips for easy-to-use access and analysis of the data. As part of this paper, we present baseline sperm detection performances using the YOLOv5 deep learning model trained on the VISEM-Tracking dataset. As a result, the dataset can be used to train complex deep-learning models to analyze spermatozoa. The dataset is publicly available at https://zenodo.org/record/7293726.
translated by 谷歌翻译
Event Detection (ED) is the task of identifying and classifying trigger words of event mentions in text. Despite considerable research efforts in recent years for English text, the task of ED in other languages has been significantly less explored. Switching to non-English languages, important research questions for ED include how well existing ED models perform on different languages, how challenging ED is in other languages, and how well ED knowledge and annotation can be transferred across languages. To answer those questions, it is crucial to obtain multilingual ED datasets that provide consistent event annotation for multiple languages. There exist some multilingual ED datasets; however, they tend to cover a handful of languages and mainly focus on popular ones. Many languages are not covered in existing multilingual ED datasets. In addition, the current datasets are often small and not accessible to the public. To overcome those shortcomings, we introduce a new large-scale multilingual dataset for ED (called MINION) that consistently annotates events for 8 different languages; 5 of them have not been supported by existing multilingual datasets. We also perform extensive experiments and analysis to demonstrate the challenges and transferability of ED across languages in MINION that in all call for more research effort in this area.
translated by 谷歌翻译
Event Extraction (EE) is one of the fundamental tasks in Information Extraction (IE) that aims to recognize event mentions and their arguments (i.e., participants) from text. Due to its importance, extensive methods and resources have been developed for Event Extraction. However, one limitation of current research for EE involves the under-exploration for non-English languages in which the lack of high-quality multilingual EE datasets for model training and evaluation has been the main hindrance. To address this limitation, we propose a novel Multilingual Event Extraction dataset (MEE) that provides annotation for more than 50K event mentions in 8 typologically different languages. MEE comprehensively annotates data for entity mentions, event triggers and event arguments. We conduct extensive experiments on the proposed dataset to reveal challenges and opportunities for multilingual EE.
translated by 谷歌翻译
Large language models (LLMs) have been shown to be able to perform new tasks based on a few demonstrations or natural language instructions. While these capabilities have led to widespread adoption, most LLMs are developed by resource-rich organizations and are frequently kept from the public. As a step towards democratizing this powerful technology, we present BLOOM, a 176B-parameter open-access language model designed and built thanks to a collaboration of hundreds of researchers. BLOOM is a decoder-only Transformer language model that was trained on the ROOTS corpus, a dataset comprising hundreds of sources in 46 natural and 13 programming languages (59 in total). We find that BLOOM achieves competitive performance on a wide variety of benchmarks, with stronger results after undergoing multitask prompted finetuning. To facilitate future research and applications using LLMs, we publicly release our models and code under the Responsible AI License.
translated by 谷歌翻译
Despite the huge advancement in knowledge discovery and data mining techniques, the X-ray diffraction (XRD) analysis process has mostly remained untouched and still involves manual investigation, comparison, and verification. Due to the large volume of XRD samples from high-throughput XRD experiments, it has become impossible for domain scientists to process them manually. Recently, they have started leveraging standard clustering techniques, to reduce the XRD pattern representations requiring manual efforts for labeling and verification. Nevertheless, these standard clustering techniques do not handle problem-specific aspects such as peak shifting, adjacent peaks, background noise, and mixed phases; hence, resulting in incorrect composition-phase diagrams that complicate further steps. Here, we leverage data mining techniques along with domain expertise to handle these issues. In this paper, we introduce an incremental phase mapping approach based on binary peak representations using a new threshold based fuzzy dissimilarity measure. The proposed approach first applies an incremental phase computation algorithm on discrete binary peak representation of XRD samples, followed by hierarchical clustering or manual merging of similar pure phases to obtain the final composition-phase diagram. We evaluate our method on the composition space of two ternary alloy systems- Co-Ni-Ta and Co-Ti-Ta. Our results are verified by domain scientists and closely resembles the manually computed ground-truth composition-phase diagrams. The proposed approach takes us closer towards achieving the goal of complete end-to-end automated XRD analysis.
translated by 谷歌翻译